Understanding the coordinate system of SVG illustration is crucial to your ability to create and control your structures.
Nothing can be drawn in SVG without telling the system where to draw, and the size of a graphic.
The Cartesian (after René Descartes) coordinate system typically starts (0,0) at the bottom left corner of a rectangular grid.
As with most coordinate system, the horizontal metric ( x axis ) is given first, then the vertical metric ( y axis ). If we were working in 3 dimensions, the ( z axis ) metric would then be given, as the depth axis.
When we went from paper and pencil drawing to computer-aided drawing, this caused a kerfuffle in the graphics realm. Computer monitors at the time were cathode ray tubes (CRT), which shot an electron beam scanning from left to right and top to bottom of the monitor.
To avoid confusion, computer graphics flipped their coordinate system to more closely align with this.
It may take a while to get your head around this tranformation. In fact that command can be used to change some things, but not all:
you can change the origin, and size of the user unit - but NOT the dimensions width or height
graphics can be rotated or skewed along either axis